Use cases / choose by player moment
Choose the Roblox GUI that matches the job
Start with the screen the player needs at that moment. Compare the real controls, preview behavior, and editable Luau each focused maker provides before you build the rest of the game UI.
Pick a screen, then keep the structure editable
- 01Browse owned items
- 02Enter the game
- 03Read in-game status
Three focused starting points
Choose Inventory when players manage what they own, Main Menu when they decide whether to enter, and HUD when they are already playing and need quick status at a glance.
Manage owned items
Roblox Inventory GUI
Build a readable grid for equipment, collectibles, and supplies. Connect ownership and saved items in your game.
Use this when
Players need to browse, compare, or select items before an action.
What it controls
Slot count, columns, item names, rarities, quantities, and equipped state.
Decide before play
Roblox Main Menu GUI
Shape the first screen with a clear title and familiar Play, Settings, and Shop actions before the player enters the game.
Use this when
Players need a clean first decision, settings entry, or return point.
What it controls
Menu title, button labels, optional player info, responsive preview, and Luau export.
Read status in play
Roblox HUD GUI
Create the always-available status layer for health, stamina, currency, player identity, and quick-access slots.
Use this when
Players are already in the game and need important status without opening a screen.
What it controls
Health, stamina toggle, currency text, 1–8 hotbar slots, selected slot, and style presets.
Also available
Roblox Shop GUI Maker
For product cards, categories, prices, and purchase-facing visual states, continue to the existing Shop GUI page.
Preview settings and exported Luau come from the same visual model. Connect live game state and server validation in Roblox Studio.